unity mock hmd
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@@ -52,6 +52,7 @@ PlayerSettings:
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m_MTRendering: 1
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mipStripping: 0
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numberOfMipsStripped: 0
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numberOfMipsStrippedPerMipmapLimitGroup: {}
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m_StackTraceTypes: 010000000100000001000000010000000100000001000000
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iosShowActivityIndicatorOnLoading: -1
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androidShowActivityIndicatorOnLoading: -1
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@@ -676,6 +677,7 @@ PlayerSettings:
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switchNetworkInterfaceManagerInitializeEnabled: 1
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switchPlayerConnectionEnabled: 1
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switchUseNewStyleFilepaths: 0
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switchUseLegacyFmodPriorities: 0
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switchUseMicroSleepForYield: 1
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switchEnableRamDiskSupport: 0
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switchMicroSleepForYieldTime: 25
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@@ -783,7 +785,10 @@ PlayerSettings:
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webGLMemoryGeometricGrowthStep: 0.2
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webGLMemoryGeometricGrowthCap: 96
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webGLPowerPreference: 2
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scriptingDefineSymbols: {}
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scriptingDefineSymbols:
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL
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Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend: {}
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@@ -873,6 +878,7 @@ PlayerSettings:
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hmiPlayerDataPath:
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hmiForceSRGBBlit: 1
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embeddedLinuxEnableGamepadInput: 1
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hmiLogStartupTiming: 0
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hmiCpuConfiguration:
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apiCompatibilityLevel: 6
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activeInputHandler: 2
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