refactor Desert assembly into Station46
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@@ -1,13 +1,13 @@
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using System;
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using System.Collections.Generic;
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using EscapeRoomEngine.Desert.Runtime.Puzzle_A;
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using EscapeRoomEngine.Engine.Runtime;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Station46.Runtime.Puzzle_A;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
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namespace EscapeRoomEngine.Station46.Runtime.Puzzle_B
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{
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[Serializable]
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internal struct ButtonAction
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