refactor Desert assembly into Station46
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
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{
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/// <summary>
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/// A <see cref="HoloButton"/> that includes the number of its assigned symbol.
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