refactor Desert assembly into Station46
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@@ -1,7 +1,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using NaughtyAttributes;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
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{
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/// <summary>
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/// The main component for the symbol ball module.
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@@ -4,7 +4,7 @@ using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
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{
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/// <summary>
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/// The rotating ring in the symbol ball module.
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@@ -4,7 +4,7 @@ using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
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{
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public enum SymbolEventType
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
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{
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/// <summary>
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/// A <see cref="HoloButton"/> that includes the number of its assigned symbol.
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@@ -8,7 +8,7 @@ using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
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{
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/// <summary>
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/// The main component for the terminal module.
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