refactor Desert assembly into Station46
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@@ -4,10 +4,10 @@ using UnityEngine;
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namespace EscapeRoomEngine.Station46.Runtime.Portal
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{
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/// <summary>
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/// The desert theme includes its own version of a portal that changes colour when it is unlocked.
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/// The Station 46 theme includes its own version of a portal that changes colour when it is unlocked.
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/// </summary>
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[RequireComponent(typeof(Emission))]
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public class DesertPortal : EscapeRoomEngine.Portal.Runtime.Portal
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public class Station46Portal : EscapeRoomEngine.Portal.Runtime.Portal
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{
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private Emission _emission;
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