refactor Desert assembly into Station46
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Dispenser
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namespace EscapeRoomEngine.Station46.Runtime.Dispenser
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{
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[RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))]
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public class DispenserOrb : MonoBehaviour
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