refactor Desert assembly into Station46
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@@ -55,7 +55,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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Engine.Theme.minRoomSize.ProjectAtFloor(),
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Engine.Theme.playSpace.ProjectAtFloor());
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// connect the space to its passage
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// connect the space to its entrance passage
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entrance.PlaceEntrance(new DoorModule(this,
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((DoorModuleDescription)entrance.fromOut.description).connectedDoorDescription));
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Modules.Add(entrance.toIn);
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