clean up ui
This commit is contained in:
8
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File diff suppressed because it is too large
Load Diff
212
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7
Assets/Engine/Assets/Prefabs/UI/Icon Button.prefab.meta
Normal file
7
Assets/Engine/Assets/Prefabs/UI/Icon Button.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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guid: a0d402627dc805e42ab9e84487b9871b
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userData:
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||||||
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assetBundleName:
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||||||
|
assetBundleVariant:
|
||||||
@@ -29,8 +29,10 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
public event UpdateUIHandler UpdateUIEvent;
|
public event UpdateUIHandler UpdateUIEvent;
|
||||||
|
|
||||||
[InfoBox("If a space was generated without any puzzles in it, the engine will try generating another new space. To prevent infinite loops, the amount of retries is bound.")]
|
[InfoBox("If a space was generated without any puzzles in it, the engine will try generating another new space. To prevent infinite loops, the amount of retries is bound.")]
|
||||||
public int maxSpaceGenerationTries;
|
public int maxSpaceGenerationTries = 1000;
|
||||||
public Vector3 roomOffset;
|
[Tooltip("The engine will try to generate a room that takes approximately this many seconds to complete.")]
|
||||||
|
public float initialTargetTime = 5 * 60;
|
||||||
|
public Vector3 roomOffset = new(0, 1000, 0);
|
||||||
[Required] public EngineTheme theme;
|
[Required] public EngineTheme theme;
|
||||||
|
|
||||||
public int NumberOfRooms => _rooms.Count;
|
public int NumberOfRooms => _rooms.Count;
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using EscapeRoomEngine.Engine.Runtime.Measurements;
|
using EscapeRoomEngine.Engine.Runtime.Measurements;
|
||||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
||||||
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
|
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
|
||||||
|
|||||||
3
Assets/Engine/Runtime/UI.meta
Normal file
3
Assets/Engine/Runtime/UI.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 62339e229fef456eb708b30d13ec8d91
|
||||||
|
timeCreated: 1671030929
|
||||||
@@ -1,10 +1,11 @@
|
|||||||
using System;
|
using System;
|
||||||
using EscapeRoomEngine.Engine.Runtime.Measurements;
|
using EscapeRoomEngine.Engine.Runtime.Measurements;
|
||||||
|
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace EscapeRoomEngine.Engine.Runtime
|
namespace EscapeRoomEngine.Engine.Runtime.UI
|
||||||
{
|
{
|
||||||
public enum GameState
|
public enum GameState
|
||||||
{
|
{
|
||||||
@@ -26,20 +27,23 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
}
|
}
|
||||||
private static GameControl _foundGameControl;
|
private static GameControl _foundGameControl;
|
||||||
|
|
||||||
[BoxGroup("Internal")]
|
[BoxGroup("Internal")] [SerializeField]
|
||||||
[SerializeField]
|
private Button startButton, stopButton, pauseButton, addTimeButton, removeTimeButton;
|
||||||
private Button startButton, stopButton, pauseButton, resumeButton, addTimeButton, removeTimeButton;
|
[BoxGroup("Internal")] [SerializeField]
|
||||||
[BoxGroup("Internal")]
|
private Text timeText, targetTimeText, estimateTimeText;
|
||||||
[SerializeField]
|
|
||||||
private Text timeText;
|
|
||||||
|
|
||||||
[HideInInspector] public GameState gameState = GameState.Stopped;
|
[HideInInspector] public GameState gameState = GameState.Stopped;
|
||||||
|
|
||||||
private float _timeElapsed;
|
private float _timeElapsed, _targetTime;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_targetTime = Engine.DefaultEngine.initialTargetTime;
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
SetGamemasterTimeText(_timeElapsed);
|
SetTimeText();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -49,16 +53,15 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
{
|
{
|
||||||
_timeElapsed += Time.deltaTime;
|
_timeElapsed += Time.deltaTime;
|
||||||
|
|
||||||
SetGamemasterTimeText(_timeElapsed);
|
SetTimeText();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable or disable buttons
|
// Enable or disable buttons
|
||||||
startButton.interactable = gameState == GameState.Stopped;
|
startButton.interactable = gameState == GameState.Stopped;
|
||||||
stopButton.interactable = gameState != GameState.Stopped;
|
stopButton.interactable = gameState != GameState.Stopped;
|
||||||
pauseButton.interactable = gameState == GameState.Running;
|
pauseButton.interactable = gameState is GameState.Running or GameState.Paused;
|
||||||
resumeButton.interactable = gameState == GameState.Paused;
|
|
||||||
addTimeButton.interactable = gameState != GameState.Stopped;
|
addTimeButton.interactable = gameState != GameState.Stopped;
|
||||||
removeTimeButton.interactable = gameState != GameState.Stopped && _timeElapsed >= 10;
|
removeTimeButton.interactable = gameState != GameState.Stopped && _targetTime >= _timeElapsed + 60;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Time Controls
|
#region Time Controls
|
||||||
@@ -89,12 +92,18 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
|
|
||||||
public void PauseGame()
|
public void PauseGame()
|
||||||
{
|
{
|
||||||
gameState = GameState.Paused;
|
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
|
||||||
}
|
switch (gameState)
|
||||||
|
|
||||||
public void ResumeGame()
|
|
||||||
{
|
{
|
||||||
|
case GameState.Running:
|
||||||
|
gameState = GameState.Paused;
|
||||||
|
pauseButton.GetComponent<PauseButton>().Paused = true;
|
||||||
|
break;
|
||||||
|
case GameState.Paused:
|
||||||
gameState = GameState.Running;
|
gameState = GameState.Running;
|
||||||
|
pauseButton.GetComponent<PauseButton>().Paused = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -103,32 +112,20 @@ namespace EscapeRoomEngine.Engine.Runtime
|
|||||||
/// <param name="seconds">The amount of seconds that will be added to the time. Can be negative to remove time.</param>
|
/// <param name="seconds">The amount of seconds that will be added to the time. Can be negative to remove time.</param>
|
||||||
public void ChangeTime(int seconds)
|
public void ChangeTime(int seconds)
|
||||||
{
|
{
|
||||||
if (_timeElapsed + seconds >= 0)
|
if (_targetTime + seconds >= _timeElapsed)
|
||||||
{
|
{
|
||||||
_timeElapsed += seconds;
|
_targetTime += seconds;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetGamemasterTimeText(float time)
|
private void SetTimeText()
|
||||||
{
|
{
|
||||||
if (timeText != null)
|
timeText.text = TimeToText(_timeElapsed);
|
||||||
{
|
targetTimeText.text = TimeToText(_targetTime);
|
||||||
timeText.text = TimeToText(time);
|
estimateTimeText.text = TimeToText(_timeElapsed);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string TimeToText(float time)
|
private static string TimeToText(float time) => $"{time.ToTimeSpan():mm':'ss}";
|
||||||
{
|
|
||||||
var minutes = (int) (time / 60);
|
|
||||||
var seconds = (int) Math.Ceiling(time - minutes * 60);
|
|
||||||
if (seconds == 60)
|
|
||||||
{
|
|
||||||
minutes += 1;
|
|
||||||
seconds = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return $"{minutes:D2}:{seconds:D2}";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
19
Assets/Engine/Runtime/UI/PauseButton.cs
Normal file
19
Assets/Engine/Runtime/UI/PauseButton.cs
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
using NaughtyAttributes;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace EscapeRoomEngine.Engine.Runtime.UI
|
||||||
|
{
|
||||||
|
public class PauseButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
[BoxGroup("Internal")] [SerializeField]
|
||||||
|
private Image icon;
|
||||||
|
[BoxGroup("Internal")] [SerializeField]
|
||||||
|
private Sprite pauseIcon, resumeIcon;
|
||||||
|
|
||||||
|
public bool Paused
|
||||||
|
{
|
||||||
|
set => icon.sprite = value ? resumeIcon : pauseIcon;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Engine/Runtime/UI/PauseButton.cs.meta
Normal file
3
Assets/Engine/Runtime/UI/PauseButton.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 453c346d9a6f46828b7fc21944890efa
|
||||||
|
timeCreated: 1671030945
|
||||||
@@ -567,6 +567,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
maxSpaceGenerationTries: 1000
|
maxSpaceGenerationTries: 1000
|
||||||
|
targetTime: 300
|
||||||
roomOffset: {x: 0, y: 1000, z: 0}
|
roomOffset: {x: 0, y: 1000, z: 0}
|
||||||
theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
|
theme: {fileID: 11400000, guid: 568d9a7d70f3edb4cb6db66a0010f105, type: 2}
|
||||||
--- !u!4 &1568048335
|
--- !u!4 &1568048335
|
||||||
|
|||||||
Reference in New Issue
Block a user