clean up ui
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@@ -29,8 +29,10 @@ namespace EscapeRoomEngine.Engine.Runtime
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public event UpdateUIHandler UpdateUIEvent;
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[InfoBox("If a space was generated without any puzzles in it, the engine will try generating another new space. To prevent infinite loops, the amount of retries is bound.")]
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public int maxSpaceGenerationTries;
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public Vector3 roomOffset;
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public int maxSpaceGenerationTries = 1000;
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[Tooltip("The engine will try to generate a room that takes approximately this many seconds to complete.")]
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public float initialTargetTime = 5 * 60;
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public Vector3 roomOffset = new(0, 1000, 0);
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[Required] public EngineTheme theme;
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public int NumberOfRooms => _rooms.Count;
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