merge EmissionToggle and EmissionColor into one, deprecates RingLight
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@@ -4,7 +4,7 @@ using UnityEngine;
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namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
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{
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[RequireComponent(typeof(EmissionToggle))]
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[RequireComponent(typeof(Emission))]
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public class Crystal : MonoBehaviour
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{
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[Required] public Light crystalLight;
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@@ -19,11 +19,11 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
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}
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}
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private EmissionToggle _emission;
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private Emission _emission;
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private void Awake()
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{
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_emission = GetComponent<EmissionToggle>();
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_emission = GetComponent<Emission>();
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}
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private void Start()
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