merge EmissionToggle and EmissionColor into one, deprecates RingLight

This commit is contained in:
2022-11-18 10:31:35 +01:00
parent 99e0452379
commit d47599638f
10 changed files with 36 additions and 128 deletions

View File

@@ -1,4 +1,5 @@
using System;
using Escape_Room_Engine.Desert.Scripts;
using Escape_Room_Engine.Engine.Scripts.Modules;
using NaughtyAttributes;
using UnityEngine;
@@ -10,7 +11,7 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
private static readonly int LightFlash = Animator.StringToHash("Light Flash");
[BoxGroup("Internal")] [Required] public RingLight ringLight;
[BoxGroup("Internal")] [Required] public Emission ringLight;
[BoxGroup("Internal")] [Required] public Ring ring;
private Animator _animator;
@@ -32,11 +33,11 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
break;
case PuzzleEventType.Solved:
ring.Solved = true;
ringLight.Color = theme.solvedColor;
ringLight.color = theme.solvedColor;
TurnOnRingLight();
break;
case PuzzleEventType.WrongInput:
ringLight.Color = theme.puzzleColor;
ringLight.color = theme.puzzleColor;
_animator.SetTrigger(LightFlash);
break;
default:
@@ -47,12 +48,12 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
public void TurnOnRingLight()
{
ringLight.Active = true;
ringLight.active = true;
}
public void TurnOffRingLight()
{
ringLight.Active = false;
ringLight.active = false;
}
}
}