make ModuleState abstract to avoid trouble with the type of reference to its Module
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@@ -15,7 +15,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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public event DoorEventHandler DoorEvent;
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private new DoorModule Module { get; set; }
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private DoorModule Module { get; set; }
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public bool Unlocked
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{
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get => _unlocked;
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