make ModuleState abstract to avoid trouble with the type of reference to its Module

This commit is contained in:
2022-11-21 11:36:32 +01:00
parent b0df3f303a
commit d3abb8569c
4 changed files with 4 additions and 19 deletions

View File

@@ -15,7 +15,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
{
public event DoorEventHandler DoorEvent;
private new DoorModule Module { get; set; }
private DoorModule Module { get; set; }
public bool Unlocked
{
get => _unlocked;

View File

@@ -2,10 +2,8 @@
namespace EscapeRoomEngine.Engine.Runtime.Modules
{
public class ModuleState : MonoBehaviour
public abstract class ModuleState : MonoBehaviour
{
public Module Module { get; protected set; }
public virtual void SetModule(Module module) => Module = module;
public abstract void SetModule(Module module);
}
}

View File

@@ -33,7 +33,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
public event PuzzleEventHandler PuzzleEvent;
public EngineTheme theme;
private new PuzzleModule Module { get; set; }
protected PuzzleModule Module { get; private set; }
public bool Solved
{
get => _solved;