make ModuleState abstract to avoid trouble with the type of reference to its Module
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@@ -15,7 +15,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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public event DoorEventHandler DoorEvent;
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private new DoorModule Module { get; set; }
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private DoorModule Module { get; set; }
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public bool Unlocked
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{
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get => _unlocked;
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@@ -2,10 +2,8 @@
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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public class ModuleState : MonoBehaviour
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public abstract class ModuleState : MonoBehaviour
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{
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public Module Module { get; protected set; }
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public virtual void SetModule(Module module) => Module = module;
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public abstract void SetModule(Module module);
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}
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}
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@@ -33,7 +33,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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public event PuzzleEventHandler PuzzleEvent;
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public EngineTheme theme;
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private new PuzzleModule Module { get; set; }
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protected PuzzleModule Module { get; private set; }
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public bool Solved
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{
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get => _solved;
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