make ModuleState abstract to avoid trouble with the type of reference to its Module

This commit is contained in:
2022-11-21 11:36:32 +01:00
parent b0df3f303a
commit d3abb8569c
4 changed files with 4 additions and 19 deletions

View File

@@ -92,7 +92,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 7860513085978939562}
- component: {fileID: 4604142456167599783}
m_Layer: 0
m_Name: Generic Module
m_TagString: Untagged
@@ -116,18 +115,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4604142456167599783
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3864228228344123331}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: efdc32c450f7411385748449459a17b4, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &4439105426094897912
GameObject:
m_ObjectHideFlags: 0