correctly delete old rooms
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@@ -116,11 +116,25 @@ namespace EscapeRoomEngine.Engine.Runtime
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room.AddSpace(space, exit);
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}
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public void HidePreviousRoom()
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public void HidePreviousRoom(bool destroy = true)
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{
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if (NumberOfRooms > 1)
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if (NumberOfRooms > 2)
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{
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_rooms[NumberOfRooms - 2].roomObject.SetActive(false);
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var room = _rooms[NumberOfRooms - 3];
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// lock the doors that might be used to return to the old room
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room.exit.toIn.DoorState.Lock();
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room.exit.fromOut.DoorState.Lock();
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// destroy or hide the old room
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if (destroy)
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{
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Destroy(room.roomObject);
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}
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else
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{
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room.roomObject.SetActive(false);
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}
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}
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}
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