correctly delete old rooms

This commit is contained in:
2022-12-07 15:41:00 +01:00
parent 4f886fc0b1
commit d36d33ca96
23 changed files with 222 additions and 242 deletions

View File

@@ -0,0 +1,34 @@
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Portal
{
[RequireComponent(typeof(Emission))]
public class DesertPortal : EscapeRoomEngine.Portal.Runtime.Portal
{
private Emission _emission;
protected override void Awake()
{
base.Awake();
_emission = GetComponent<Emission>();
DoorEvent += (_, type) =>
{
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault ConvertSwitchStatementToSwitchExpression
switch (type)
{
case DoorEventType.Unlocked:
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
break;
case DoorEventType.Locked:
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
break;
}
};
_emission.active = true;
}
}
}