improve room generation
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@@ -24,7 +24,7 @@ namespace Escape_Room_Engine.Engine.Scripts
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internal void InstantiateRoom(Transform parent, string name)
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{
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_roomObject = new GameObject($"Room {name}");
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_roomObject.transform.SetParent(parent);
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_roomObject.transform.SetParent(parent, false);
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for (var i = 0; i < _spaces.Count; i++)
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{
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