generic doors
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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[CreateAssetMenu(menuName = "Door Module")]
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public class DoorModuleDescription : ModuleDescription
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{
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public DoorType doorType;
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/// <summary>
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/// The description for the door that should be connected with this one.
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/// <example>If this is a teleporter entrance, the connected door should be a teleporter exit.</example>
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/// </summary>
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public DoorModuleDescription connectedDoorDescription;
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}
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}
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