PuzzleMeasurement, add Realm, door ExitedFrom event
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Measurements;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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@@ -38,6 +39,11 @@ namespace EscapeRoomEngine.Engine.Runtime
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private readonly List<Room> _rooms = new();
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private GameObject _playSpaceOrigin;
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private void Awake()
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{
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Measure.Clear();
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}
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private void Start()
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{
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_playSpaceOrigin = new GameObject("Play Space Origin");
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