custom exceptions, methods to create modules and states of specific type from generic ones
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@@ -56,17 +56,18 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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/// Place this module with a position relative to the room.
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/// </summary>
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/// <param name="rrPosition">The room relative (<i>RR</i>) position of this module. Must be inside the space dimensions.</param>
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/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
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/// <exception cref="EngineException">If the position is not inside the space dimensions.</exception>
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internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(space.ToSpaceRelative(rrPosition));
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/// <summary>
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/// Place this module with a position relative to the space it is in.
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/// </summary>
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/// <param name="srPosition">The space relative (<i>SR</i>) position of this module. Must be inside the space dimensions.</param>
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/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
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/// <exception cref="EngineException">If the position is not inside the space dimensions.</exception>
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internal void Place(Vector2Int srPosition) {
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if (space != null && !srPosition.IsInsideRelative(space.rrDimensions))
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{
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throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {space.rrDimensions}.");
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throw new EngineException($"Trying to place {this} at {srPosition}, which is outside space dimensions {space.rrDimensions}.");
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}
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srDimensions.Position = srPosition;
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@@ -103,6 +104,15 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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State.SetModule(this);
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}
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/// <summary>
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/// Creates a module of the correct type given a module description.
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///
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/// <example>If the module description shows "Puzzle" as a type, this will try to create a puzzle module.</example>
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/// </summary>
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/// <param name="space">The space to create the module for.</param>
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/// <param name="description">The module description to create the module from.</param>
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/// <returns>A <see cref="PuzzleModule"/> or <see cref="DoorModule"/>.</returns>
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/// <exception cref="WrongTypeException">If there is no module type fitting the description.</exception>
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internal static Module CreateModuleByType(Space space, ModuleDescription description)
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{
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if (description.HasType(ModuleType.Puzzle) &&
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@@ -110,15 +120,14 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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return new PuzzleModule(space, puzzleModuleDescription);
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}
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else if((description.HasType(ModuleType.DoorEntrance) || description.HasType(ModuleType.DoorExit)) &&
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description is DoorModuleDescription doorModuleDescription)
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if((description.HasType(ModuleType.DoorEntrance) || description.HasType(ModuleType.DoorExit)) &&
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description is DoorModuleDescription doorModuleDescription)
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{
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return new DoorModule(space, doorModuleDescription);
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}
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else
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{
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throw new Exception("Module description does not have fitting type.");
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}
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throw new WrongTypeException("There is no module type fitting this description.");
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}
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public override string ToString()
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