holes
This commit is contained in:
72
Assets/Desert/Runtime/Puzzle C/Holes.cs
Normal file
72
Assets/Desert/Runtime/Puzzle C/Holes.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System.Collections.Generic;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
{
|
||||
public class Holes : StatePuzzle
|
||||
{
|
||||
[BoxGroup("Internal")] [SerializeField]
|
||||
private Emission frameLight;
|
||||
|
||||
private List<Hole> _holes;
|
||||
private DynamicColor _puzzleColor, _solvedColor, _activeColor;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
_holes = new List<Hole>(GetComponentsInChildren<Hole>());
|
||||
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
PuzzleEvent += (_, type) =>
|
||||
{
|
||||
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Enable();
|
||||
hole.Emission.color = _puzzleColor.hdr;
|
||||
});
|
||||
frameLight.color = _puzzleColor.hdr;
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Disable();
|
||||
hole.Emission.color = solution[hole.number] == 1 ? _activeColor.hdr : _solvedColor.hdr;
|
||||
});
|
||||
frameLight.color = _solvedColor.hdr;
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
_holes.ForEach(hole => hole.ButtonEvent += (_, type) =>
|
||||
{
|
||||
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
|
||||
switch (type)
|
||||
{
|
||||
case ButtonEventType.Pressed:
|
||||
SetState(hole.number, 1, true);
|
||||
break;
|
||||
case ButtonEventType.Released:
|
||||
SetState(hole.number, 0, true);
|
||||
break;
|
||||
}
|
||||
});
|
||||
|
||||
frameLight.active = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user