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+ m_Father: {fileID: 5383329221585827904} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/SymbolButton.cs b/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/SymbolButton.cs new file mode 100644 index 0000000..30769af --- /dev/null +++ b/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/SymbolButton.cs @@ -0,0 +1,38 @@ +using Escape_Room_Engine.Desert.Scripts; +using Escape_Room_Engine.Engine.Scripts; +using UnityEngine; + +namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts +{ + [RequireComponent(typeof(MeshRenderer))] + public class SymbolButton : Button + { + private static readonly int FresnelPower = Shader.PropertyToID("_FresnelPower"); + private static readonly int Color = Shader.PropertyToID("_Color"); + + public EngineTheme theme; + + public override bool Pressed + { + get => base.Pressed; + protected set + { + base.Pressed = value; + + var color = + Pressed ? theme.activeColor + : Active ? theme.puzzleColor + : theme.solvedColor; + _material.SetColor(FresnelPower, color); + _material.SetColor(Color, color); + } + } + + private Material _material; + + private void Start() + { + _material = GetComponent().material; + } + } +} \ No newline at end of file diff --git a/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/SymbolButton.cs.meta b/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/SymbolButton.cs.meta new file mode 100644 index 0000000..b3e9c3d --- /dev/null +++ b/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/SymbolButton.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3d6620bee0f14224b11a19808d537cbd +timeCreated: 1668813872 \ No newline at end of file diff --git a/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/Terminal.cs b/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/Terminal.cs index f1322bf..c700801 100644 --- a/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/Terminal.cs +++ b/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/Terminal.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using Escape_Room_Engine.Desert.Scripts; using Escape_Room_Engine.Engine.Scripts.Modules; using NaughtyAttributes; @@ -12,6 +13,7 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts private static readonly int LightFlash = Animator.StringToHash("Light Flash"); [BoxGroup("Internal")] [Required] public Emission light; + [BoxGroup("Internal")] public List symbols; private Animator _animator; @@ -28,9 +30,11 @@ namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts { case PuzzleEventType.Restarted: light.color = theme.puzzleColor; + symbols.ForEach(symbol => symbol.Enable()); break; case PuzzleEventType.Solved: light.color = theme.solvedColor; + symbols.ForEach(symbol => symbol.Disable()); break; case PuzzleEventType.WrongInput: light.color = theme.puzzleColor; diff --git a/Assets/Escape Room Engine/Desert/Scripts/Button.cs b/Assets/Escape Room Engine/Desert/Scripts/Button.cs new file mode 100644 index 0000000..120991d --- /dev/null +++ b/Assets/Escape Room Engine/Desert/Scripts/Button.cs @@ -0,0 +1,53 @@ +using NaughtyAttributes; +using UnityEngine; + +namespace Escape_Room_Engine.Desert.Scripts +{ + public class Button : MonoBehaviour + { + public bool Active + { + get => _active; + private set + { + _active = value; + Pressed = Pressed; // check whether is still pressed + } + } + + public virtual bool Pressed + { + get => _pressed; + protected set + { + _pressed = Active && value; + } + } + + private bool _active, _pressed; + + [Button(enabledMode: EButtonEnableMode.Playmode)] + public void Enable() + { + Active = true; + } + + [Button(enabledMode: EButtonEnableMode.Playmode)] + public void Disable() + { + Active = false; + } + + [Button(enabledMode: EButtonEnableMode.Playmode)] + public void Press() + { + Pressed = true; + } + + [Button(enabledMode: EButtonEnableMode.Playmode)] + public void Release() + { + Pressed = false; + } + } +} \ No newline at end of file diff --git a/Assets/Escape Room Engine/Desert/Scripts/Button.cs.meta b/Assets/Escape Room Engine/Desert/Scripts/Button.cs.meta new file mode 100644 index 0000000..9a2e643 --- /dev/null +++ b/Assets/Escape Room Engine/Desert/Scripts/Button.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0388274fd30c44089477f6bed40e1e23 +timeCreated: 1668813709 \ No newline at end of file diff --git a/Assets/Escape Room Engine/Engine/Scripts/EngineTheme.cs b/Assets/Escape Room Engine/Engine/Scripts/EngineTheme.cs index 885b3c7..a997224 100644 --- a/Assets/Escape Room Engine/Engine/Scripts/EngineTheme.cs +++ b/Assets/Escape Room Engine/Engine/Scripts/EngineTheme.cs @@ -28,7 +28,7 @@ namespace Escape_Room_Engine.Engine.Scripts [BoxGroup("Theme")] [ColorUsage(false, true)] - public Color puzzleColor, solvedColor; + public Color puzzleColor, solvedColor, activeColor; #endregion diff --git 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