tile generation

This commit is contained in:
2022-11-10 23:31:07 +01:00
parent 624f5ae6c6
commit aac37e5101
33 changed files with 1547 additions and 53 deletions

View File

@@ -52,16 +52,34 @@ namespace Escape_Room_Engine.Engine.Scripts
internal void InstantiateSpace(Transform parent, string name)
{
_spaceObject = new GameObject($"Space {name}", typeof(MeshFilter), typeof(MeshRenderer));
_spaceObject = new GameObject($"Space {name}");
_spaceObject.transform.SetParent(parent, false);
_spaceObject.transform.localPosition = new Vector3(rrDimensions.x, 0, rrDimensions.z);
var meshFilter = _spaceObject.GetComponent<MeshFilter>();
meshFilter.mesh = GenerateMesh();
var meshRenderer = _spaceObject.GetComponent<MeshRenderer>();
meshRenderer.material = Engine.DefaultEngine.roomMaterial;
// build the space floor out of tiles
for (var z = 0; z < rrDimensions.length; z++)
{
for (var x = 0; x < rrDimensions.width; x++)
{
var left = x == 0;
var right = x == rrDimensions.width - 1;
var bottom = z == 0;
var top = z == rrDimensions.length - 1;
TileLocation location;
if (bottom)
location = left ? TileLocation.SW : right ? TileLocation.SE : TileLocation.S;
else if (top)
location = left ? TileLocation.NW : right ? TileLocation.NE : TileLocation.N;
else
location = left ? TileLocation.W : right ? TileLocation.E : TileLocation.C;
var tileObject = Object.Instantiate(Engine.DefaultEngine.config.spaceTile, _spaceObject.transform, false);
tileObject.transform.localPosition = new Vector3(x, 0, z);
tileObject.showTile = location;
}
}
// instantiate all modules inside this space
Modules.ForEach(module => module.InstantiateModule(_spaceObject.transform));
}
@@ -77,41 +95,6 @@ namespace Escape_Room_Engine.Engine.Scripts
/// <param name="rrPosition">The room relative (<i>RR</i>) position that should be converted to a space relative (<i>SR</i>) position.</param>
internal Vector2Int ToSpaceRelative(Vector2Int rrPosition) => rrPosition - rrDimensions.Position;
private Mesh GenerateMesh()
{
var mesh = new Mesh();
mesh.vertices = new[]
{
new Vector3(0, 0, 0),
new Vector3(rrDimensions.width, 0, 0),
new Vector3(0, 0, rrDimensions.length),
new Vector3(rrDimensions.width, 0, rrDimensions.length)
};
mesh.triangles = new[]
{
0, 2, 1,
2, 3, 1
};
var normal = Vector3.up;
mesh.normals = new[]
{
normal, normal, normal, normal
};
mesh.uv = new[]
{
new Vector2(0, 0),
new Vector2(1, 0),
new Vector2(0, 1),
new Vector2(1, 1)
};
return mesh;
}
internal void Destroy()
{
Object.Destroy(_spaceObject);