LockOrientation requirement

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2022-11-24 19:25:54 +01:00
parent 3e51410ade
commit a97f2a6c5d
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using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
[CreateAssetMenu(menuName = "Requirements/Lock Orientation")]
public class LockOrientation : PlacementRequirement
{
public Orientation orientation;
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
{
candidates.RemoveAll(candidate => candidate.orientation != orientation);
return candidates;
}
}
}

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