LockOrientation requirement
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Assets/Engine/Assets/Requirements/Face East.asset
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Assets/Engine/Assets/Requirements/Face East.asset
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Assets/Engine/Assets/Requirements/Face North.asset
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Assets/Engine/Assets/Requirements/Face South.asset
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Assets/Engine/Assets/Requirements/Face South.asset
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Assets/Engine/Assets/Requirements/Face South.asset.meta
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Assets/Engine/Assets/Requirements/Face West.asset
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Assets/Engine/Assets/Requirements/Face West.asset
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Assets/Engine/Assets/Requirements/Face West.asset.meta
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19
Assets/Engine/Runtime/Requirements/LockOrientation.cs
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Assets/Engine/Runtime/Requirements/LockOrientation.cs
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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[CreateAssetMenu(menuName = "Requirements/Lock Orientation")]
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public class LockOrientation : PlacementRequirement
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{
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public Orientation orientation;
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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{
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candidates.RemoveAll(candidate => candidate.orientation != orientation);
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return candidates;
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}
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}
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}
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guid: b20fab4af0b74820b7abb1864fef644a
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timeCreated: 1669306423
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