measurements take pausing the game into account
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@@ -261,7 +261,7 @@ RectTransform:
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- {fileID: 7578302057580157030}
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- {fileID: 9062548758054197003}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: -1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@@ -342,7 +342,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 676ef7e7d34646dbb24b1978563ab63b, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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uiUpdateInterval: 1
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uiUpdateInterval: 0.1
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planUpdateInterval: 1
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startButton: {fileID: 4759128159024176925}
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stopButton: {fileID: 1891571209360683320}
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@@ -85,7 +85,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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else
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{
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GenerateEndSpace(room, entrance);
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GameControl.Instance.StopGame();
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GameControl.Instance.FinishGame();
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}
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var roomId = _rooms.Count - 1;
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@@ -66,8 +66,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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{
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_runningMeasurements[puzzle.Id] = new PuzzleMeasurement
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{
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TimeStarted = Time.time,
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TimeSolved = Time.time
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TimeStarted = GameControl.Instance.TimeElapsed,
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TimeSolved = GameControl.Instance.TimeElapsed
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};
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Logger.Log($"Started measuring {puzzle}", LogType.Measuring);
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@@ -129,7 +129,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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_realm.Write(() =>
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{
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measurement.TimeSolved = Time.time;
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measurement.TimeSolved = GameControl.Instance.TimeElapsed;
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found.Measurements.Add(measurement);
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// add solved puzzle to session
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@@ -11,7 +11,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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{
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public enum GameState
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{
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Stopped, Paused, Running
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Stopped, Paused, Running, Finished
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}
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/// <summary>
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@@ -112,8 +112,8 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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startButton.interactable = gameState == GameState.Stopped;
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stopButton.interactable = gameState != GameState.Stopped;
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pauseButton.interactable = gameState is GameState.Running or GameState.Paused;
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addTimeButton.interactable = gameState != GameState.Stopped;
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removeTimeButton.interactable = gameState != GameState.Stopped && TargetTime >= TimeElapsed + 60;
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addTimeButton.interactable = gameState is GameState.Running or GameState.Paused;
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removeTimeButton.interactable = gameState is GameState.Running or GameState.Paused && TargetTime >= TimeElapsed + 60;
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}
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#region Time Controls
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@@ -133,7 +133,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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public void StopGame()
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{
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if (gameState != GameState.Stopped)
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if (gameState != GameState.Stopped && gameState != GameState.Finished)
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{
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// was running
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Measure.EndSession(TimeElapsed);
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@@ -142,6 +142,17 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
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gameState = GameState.Stopped;
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}
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public void FinishGame()
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{
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if (gameState != GameState.Finished)
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{
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// was running
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Measure.EndSession(TimeElapsed);
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}
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gameState = GameState.Finished;
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}
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public void PauseGame()
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{
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// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
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