measurements take pausing the game into account

This commit is contained in:
2023-04-06 09:47:33 +02:00
parent 0dc7eef753
commit a71e5cac37
5 changed files with 21 additions and 10 deletions

View File

@@ -11,7 +11,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
{
public enum GameState
{
Stopped, Paused, Running
Stopped, Paused, Running, Finished
}
/// <summary>
@@ -112,8 +112,8 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
startButton.interactable = gameState == GameState.Stopped;
stopButton.interactable = gameState != GameState.Stopped;
pauseButton.interactable = gameState is GameState.Running or GameState.Paused;
addTimeButton.interactable = gameState != GameState.Stopped;
removeTimeButton.interactable = gameState != GameState.Stopped && TargetTime >= TimeElapsed + 60;
addTimeButton.interactable = gameState is GameState.Running or GameState.Paused;
removeTimeButton.interactable = gameState is GameState.Running or GameState.Paused && TargetTime >= TimeElapsed + 60;
}
#region Time Controls
@@ -133,7 +133,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
public void StopGame()
{
if (gameState != GameState.Stopped)
if (gameState != GameState.Stopped && gameState != GameState.Finished)
{
// was running
Measure.EndSession(TimeElapsed);
@@ -142,6 +142,17 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
gameState = GameState.Stopped;
}
public void FinishGame()
{
if (gameState != GameState.Finished)
{
// was running
Measure.EndSession(TimeElapsed);
}
gameState = GameState.Finished;
}
public void PauseGame()
{
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault