measurements take pausing the game into account
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@@ -129,7 +129,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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_realm.Write(() =>
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{
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measurement.TimeSolved = Time.time;
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measurement.TimeSolved = GameControl.Instance.TimeElapsed;
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found.Measurements.Add(measurement);
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// add solved puzzle to session
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