measurements take pausing the game into account

This commit is contained in:
2023-04-06 09:47:33 +02:00
parent 0dc7eef753
commit a71e5cac37
5 changed files with 21 additions and 10 deletions

View File

@@ -129,7 +129,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
_realm.Write(() =>
{
measurement.TimeSolved = Time.time;
measurement.TimeSolved = GameControl.Instance.TimeElapsed;
found.Measurements.Add(measurement);
// add solved puzzle to session