measurements take pausing the game into account
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@@ -66,8 +66,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
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{
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_runningMeasurements[puzzle.Id] = new PuzzleMeasurement
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{
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TimeStarted = Time.time,
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TimeSolved = Time.time
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TimeStarted = GameControl.Instance.TimeElapsed,
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TimeSolved = GameControl.Instance.TimeElapsed
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};
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Logger.Log($"Started measuring {puzzle}", LogType.Measuring);
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