measurements take pausing the game into account

This commit is contained in:
2023-04-06 09:47:33 +02:00
parent 0dc7eef753
commit a71e5cac37
5 changed files with 21 additions and 10 deletions

View File

@@ -66,8 +66,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
{
_runningMeasurements[puzzle.Id] = new PuzzleMeasurement
{
TimeStarted = Time.time,
TimeSolved = Time.time
TimeStarted = GameControl.Instance.TimeElapsed,
TimeSolved = GameControl.Instance.TimeElapsed
};
Logger.Log($"Started measuring {puzzle}", LogType.Measuring);