refactor player assets into own assembly
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@@ -1,13 +0,0 @@
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using UnityEngine;
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namespace EscapeRoomEngine.Portal.Runtime
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{
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public class PlayerCamera : MonoBehaviour
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{
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public new Camera camera;
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[SerializeField] private Transform leftEye, rightEye;
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public Transform GetEyeTransform(Camera.StereoscopicEye eye) =>
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eye == Camera.StereoscopicEye.Left ? leftEye : rightEye;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b2ceb62217b416743baa8beee7109cfb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -4,7 +4,8 @@
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"references": [
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"GUID:75469ad4d38634e559750d17036d5f7c",
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"GUID:15fc0a57446b3144c949da3e2b9737a9",
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"GUID:fe685ec1767f73d42b749ea8045bfe43"
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"GUID:fe685ec1767f73d42b749ea8045bfe43",
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"GUID:8804073475ba36c47830e8e19dc699ce"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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