respawning
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17
Assets/Station46/Scripts/RespawnTrigger.cs
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17
Assets/Station46/Scripts/RespawnTrigger.cs
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace Station46.Scripts
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{
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[RequireComponent(typeof(Collider))]
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public class RespawnTrigger : MonoBehaviour
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{
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private void Awake()
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{
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if (!GetComponent<Collider>().isTrigger)
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{
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throw new WrongTypeException($"{this} must have a trigger collider.");
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}
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}
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}
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}
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