split into multiple assemblies

This commit is contained in:
2022-11-20 12:52:22 +01:00
parent def03954a0
commit 9fdfafc3eb
373 changed files with 380 additions and 119 deletions

View File

@@ -0,0 +1,28 @@
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
{
var edgePositions = new HashSet<Vector2Int>();
for (var x = 0; x < space.rrDimensions.width; x++)
{
edgePositions.Add(new Vector2Int(x, 0));
edgePositions.Add(new Vector2Int(x, space.rrDimensions.length - 1));
}
for (var z = 0; z < space.rrDimensions.length; z++)
{
edgePositions.Add(new Vector2Int(0, z));
edgePositions.Add(new Vector2Int(space.rrDimensions.width - 1, z));
}
return edgePositions;
}
}
}