split into multiple assemblies
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31
Assets/Engine/Runtime/Requirements/NoOverlap.cs
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31
Assets/Engine/Runtime/Requirements/NoOverlap.cs
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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[CreateAssetMenu(menuName = "Requirements/No Overlap")]
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public class NoOverlap : PlacementRequirement
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{
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[InfoBox("A module relative position will be oriented with the module (e.g. (0, 1) is always in front of the module).")]
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[Label("Reserved Positions (Module Relative)")]
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public List<Vector2Int> mrReservedPositions;
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protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
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{
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var candidates = space.rrDimensions.EveryPosition;
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space.Modules.ForEach(m =>
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{
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candidates.Remove(m.SrPosition);
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m.description.placementRequirements
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.FindAll(r => r is NoOverlap)
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.ForEach(r => ((NoOverlap)r).mrReservedPositions
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.ForEach(p => candidates.Remove(m.ToSpaceRelative(p))));
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});
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return candidates;
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}
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}
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}
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