split into multiple assemblies
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111
Assets/Engine/Runtime/Modules/Module.cs
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111
Assets/Engine/Runtime/Modules/Module.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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using Object = UnityEngine.Object;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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public enum Orientation
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{
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North = 0, East = 90, South = 180, West = 270
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}
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public class Module
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{
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public static HashSet<Orientation> EveryOrientation => new(new[]
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{
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Orientation.North, Orientation.East, Orientation.South, Orientation.West
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});
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/// <summary>
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/// Get the space relative (<i>SR</i>) position of this module.
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/// </summary>
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internal Vector2Int SrPosition => srDimensions.Position;
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/// <summary>
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/// Get the room relative (<i>RR</i>) position of this module.
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/// </summary>
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internal Vector2Int RrPosition => space.ToRoomRelative(SrPosition);
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internal ModuleState State { get; private set; }
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internal readonly ModuleDescription description;
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internal Orientation orientation;
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/// <summary>
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/// The space relative (<i>SR</i>) dimensions of this module.
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/// </summary>
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protected Dimensions srDimensions;
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protected readonly Space space;
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internal Module(Space space, ModuleDescription description)
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{
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this.space = space;
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this.description = description;
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}
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internal bool IsType(ModuleType type)
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{
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return description.types.Contains(type);
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}
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/// <summary>
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/// Place this module with a position relative to the room.
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/// </summary>
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/// <param name="rrPosition">The room relative (<i>RR</i>) position of this module. Must be inside the space dimensions.</param>
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/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
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internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(space.ToSpaceRelative(rrPosition));
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/// <summary>
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/// Place this module with a position relative to the space it is in.
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/// </summary>
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/// <param name="srPosition">The space relative (<i>SR</i>) position of this module. Must be inside the space dimensions.</param>
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/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
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internal void Place(Vector2Int srPosition) {
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if (space != null && !srPosition.IsInsideRelative(space.rrDimensions))
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{
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throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {space.rrDimensions}.");
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}
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srDimensions.Position = srPosition;
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Logger.Log($"{this} has been placed at {srPosition} (SR)", LogType.ModulePlacement);
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}
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/// <summary>
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/// Convert a position relative to this module to one relative to its space.
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/// <example>The module relative position <c>(0, 1)</c> should always be in front of the module, wherever it faces.</example>
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/// </summary>
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/// <param name="mrPosition">The module relative (<i>MR</i>) position that should be converted to a space relative (<i>SR</i>) position.</param>
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/// <returns></returns>
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internal Vector2Int ToSpaceRelative(Vector2Int mrPosition)
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{
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return srDimensions.Position + orientation switch
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{
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Orientation.North => mrPosition,
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Orientation.East => new Vector2Int(mrPosition.y, -mrPosition.x),
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Orientation.South => -mrPosition,
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Orientation.West => new Vector2Int(-mrPosition.y, mrPosition.x),
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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internal virtual void InstantiateModule(Transform parent)
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{
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Logger.Log($"Instantiating {this}", LogType.RoomGeneration);
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State = Object.Instantiate(description.modulePrefab, parent, false);
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State.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
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State.transform.Rotate(Vector3.up, (float)orientation);
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State.name = ToString();
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State.SetModule(this);
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}
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public override string ToString()
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{
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return $"Module ({string.Join(", ", description.types.ToList().ConvertAll(type => type.ToString()))})";
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}
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}
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}
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