split into multiple assemblies
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37
Assets/Desert/Runtime/Puzzle A/SymbolButton.cs
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37
Assets/Desert/Runtime/Puzzle A/SymbolButton.cs
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using EscapeRoomEngine.Engine.Runtime;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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{
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[RequireComponent(typeof(MeshRenderer))]
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public class SymbolButton : Button
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{
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private static readonly int FresnelPower = Shader.PropertyToID("_FresnelPower");
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private static readonly int Color = Shader.PropertyToID("_Color");
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public EngineTheme theme;
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public override bool Pressed
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{
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get => base.Pressed;
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protected set
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{
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base.Pressed = value;
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var color =
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Pressed ? theme.activeColor
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: Active ? theme.puzzleColor
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: theme.solvedColor;
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_material.SetColor(FresnelPower, color);
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_material.SetColor(Color, color);
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}
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}
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private Material _material;
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private void Start()
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{
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_material = GetComponent<MeshRenderer>().material;
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}
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}
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}
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