split into multiple assemblies

This commit is contained in:
2022-11-20 12:52:22 +01:00
parent def03954a0
commit 9fdfafc3eb
373 changed files with 380 additions and 119 deletions

View File

@@ -0,0 +1,53 @@
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime
{
public class Button : MonoBehaviour
{
public bool Active
{
get => _active;
private set
{
_active = value;
Pressed = Pressed; // check whether is still pressed
}
}
public virtual bool Pressed
{
get => _pressed;
protected set
{
_pressed = Active && value;
}
}
private bool _active, _pressed;
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Enable()
{
Active = true;
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Disable()
{
Active = false;
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Press()
{
Pressed = true;
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Release()
{
Pressed = false;
}
}
}