orient entrance to reflect previous exit orientation

This commit is contained in:
2022-11-07 16:22:00 +01:00
parent 1a1e7f87a0
commit 9e748a0f38
4 changed files with 19 additions and 19 deletions

View File

@@ -30,25 +30,26 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
/// </summary>
internal Vector2Int RrPosition => _space.ToRoomRelative(SrPosition);
internal readonly ModuleDescription _description;
protected GameObject _moduleObject;
internal readonly ModuleDescription description;
internal Orientation orientation;
/// <summary>
/// The space relative (<i>SR</i>) dimensions of this module.
/// </summary>
protected Dimensions srDimensions;
protected Orientation orientation;
private GameObject _moduleObject, _orientationObject;
private readonly Space _space;
internal Module(Space space, ModuleDescription description)
{
_space = space;
_description = description;
this.description = description;
}
internal bool IsType(ModuleType type)
{
return _description.types.Contains(type);
return description.types.Contains(type);
}
/// <summary>
@@ -73,24 +74,22 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
Logger.Log($"{this} has been placed at {srPosition} (SR)", LogType.ModulePlacement);
}
internal void Orient(Orientation o)
{
orientation = o;
}
internal void InstantiateModule(Transform parent)
{
_moduleObject = new GameObject(ToString());
_moduleObject.transform.SetParent(parent, false);
_moduleObject.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
_moduleObject.transform.Rotate(Vector3.up, (float)orientation);
Object.Instantiate(_description.modulePrefab, _moduleObject.transform, false);
_orientationObject = new GameObject("Orientation");
_orientationObject.transform.SetParent(_moduleObject.transform, false);
_orientationObject.transform.Rotate(Vector3.up, (float)orientation);
Object.Instantiate(description.modulePrefab, _orientationObject.transform, false);
}
public override string ToString()
{
return $"Module ({string.Join(", ", _description.types.ToList().ConvertAll(type => type.ToString()))})";
return $"Module ({string.Join(", ", description.types.ToList().ConvertAll(type => type.ToString()))})";
}
}
}