small fixes

This commit is contained in:
2023-03-22 07:54:00 +01:00
parent 307edb8491
commit 9c65d24685
481 changed files with 2432 additions and 33 deletions

View File

@@ -26,7 +26,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
/// The average time to solve a specific puzzle. /// The average time to solve a specific puzzle.
/// </summary> /// </summary>
public static float AverageTime(PuzzleModuleDescription puzzle) => public static float AverageTime(PuzzleModuleDescription puzzle) =>
PuzzleStorage.Instance.Load(puzzle).AverageTimeToSolve; PuzzleStorage.Instance.LoadOrNew(puzzle).AverageTimeToSolve;
/// <summary> /// <summary>
/// The average time to solve a group of puzzles. /// The average time to solve a group of puzzles.
/// </summary> /// </summary>
@@ -42,7 +42,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
/// Estimate the time a specific puzzle will take to be solved by the current player. /// Estimate the time a specific puzzle will take to be solved by the current player.
/// </summary> /// </summary>
public static float EstimateTime(PuzzleModuleDescription puzzle) => public static float EstimateTime(PuzzleModuleDescription puzzle) =>
PuzzleStorage.Instance.Load(puzzle).EstimateTimeToSolve(SessionPercentile()); PuzzleStorage.Instance.LoadOrNew(puzzle).EstimateTimeToSolve(SessionPercentile());
/// <summary> /// <summary>
/// Estimate the time a group of puzzles will take to be solved by the current player. /// Estimate the time a group of puzzles will take to be solved by the current player.
/// </summary> /// </summary>

View File

@@ -26,7 +26,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
public PlanResult(float targetTime, float sectionPercentile, float timeEstimation) public PlanResult(float targetTime, float sectionPercentile, float timeEstimation)
{ {
TargetTime = targetTime; TargetTime = targetTime;
SectionPercentile = sectionPercentile; SectionPercentile = float.IsNaN(sectionPercentile) ? 0.5f : sectionPercentile;
TimeEstimation = timeEstimation; TimeEstimation = timeEstimation;
} }
} }

View File

@@ -88,7 +88,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
/// Create a new puzzle for a specific description and store it in the database. /// Create a new puzzle for a specific description and store it in the database.
/// </summary> /// </summary>
/// <remarks>This requires that the puzzle does not yet exist in the database.</remarks> /// <remarks>This requires that the puzzle does not yet exist in the database.</remarks>
private Puzzle New(PuzzleModuleDescription puzzle) public Puzzle New(PuzzleModuleDescription puzzle)
{ {
Puzzle created = null; Puzzle created = null;
@@ -100,7 +100,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
/// <summary> /// <summary>
/// Load a specific puzzle from the database or create it if it wasn't found. /// Load a specific puzzle from the database or create it if it wasn't found.
/// </summary> /// </summary>
private Puzzle LoadOrNew(PuzzleModuleDescription puzzle) => _realm.Find<Puzzle>(puzzle.Id) ?? New(puzzle); public Puzzle LoadOrNew(PuzzleModuleDescription puzzle) => _realm.Find<Puzzle>(puzzle.Id) ?? New(puzzle);
/// <summary> /// <summary>
/// Load a specific puzzle from the database. /// Load a specific puzzle from the database.
@@ -136,9 +136,10 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
session.PuzzlesSolved.Add(found); session.PuzzlesSolved.Add(found);
// add plan result to session // add plan result to session
var percentile = found.Distribution.Cumulative(measurement.Time);
session.PlanResults.Add(new PlanResult( session.PlanResults.Add(new PlanResult(
GameControl.Instance.TargetTime, GameControl.Instance.TargetTime,
found.Distribution.Cumulative(measurement.Time), percentile,
GameControl.Instance.EstimatedTime)); GameControl.Instance.EstimatedTime));
}); });
} }

View File

@@ -5,6 +5,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
/// <summary> /// <summary>
/// An abstract module state. Example implementations are <see cref="DoorState"/> and <see cref="PuzzleState"/>. /// An abstract module state. Example implementations are <see cref="DoorState"/> and <see cref="PuzzleState"/>.
/// </summary> /// </summary>
[SelectionBase]
public abstract class ModuleState : MonoBehaviour public abstract class ModuleState : MonoBehaviour
{ {
[Tooltip("The size of this module in meters.")] [Tooltip("The size of this module in meters.")]

View File

@@ -32,7 +32,6 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
/// <summary> /// <summary>
/// The <see cref="ModuleState"/> of a <see cref="PuzzleModule"/>. Handles all events that can occur for a door. /// The <see cref="ModuleState"/> of a <see cref="PuzzleModule"/>. Handles all events that can occur for a door.
/// </summary> /// </summary>
[SelectionBase]
public class PuzzleState : ModuleState public class PuzzleState : ModuleState
{ {
/// <summary> /// <summary>

View File

@@ -29,7 +29,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Utilities
public NormalDistribution(float[] samples) : this() public NormalDistribution(float[] samples) : this()
{ {
μ = Probability.Mean(samples); μ = Probability.Mean(samples);
σ = Probability.StandardDeviation(samples, μ); σ = samples.Length == 0 ? 1.0f : Probability.StandardDeviation(samples, μ);
} }
/// <summary> /// <summary>

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