small fixes
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36
Assets/Station46/Runtime/Puzzle B/Rotator.cs
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36
Assets/Station46/Runtime/Puzzle B/Rotator.cs
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using System;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
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{
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/// <summary>
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/// The rotator component used by the hexagon module.
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/// </summary>
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[RequireComponent(typeof(Emission))]
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public class Rotator : MonoBehaviour
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{
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[Tooltip("The angle this rotator should rotate towards.")]
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[Range(0, 359)]
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public int angle;
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[Tooltip("How quickly to rotate towards the target angle.")]
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[Range(0, 1)]
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public float speed;
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public Emission Emission { get; private set; }
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private void Awake()
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{
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Emission = GetComponent<Emission>();
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}
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private void Update()
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{
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angle %= 360;
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var angleDifference = angle - transform.localEulerAngles.y;
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if (Math.Abs(angleDifference) >= 0.1)
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{
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transform.Rotate(0, angleDifference*Mathf.Pow(speed, 2), 0, Space.Self);
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}
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}
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}
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}
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