small fixes
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154
Assets/Station46/Runtime/Puzzle A/Terminal.cs
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154
Assets/Station46/Runtime/Puzzle A/Terminal.cs
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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{
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/// <summary>
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/// The main component for the terminal module.
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/// </summary>
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[RequireComponent(typeof(Animator))]
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public class Terminal : CyclicStepPuzzle
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{
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private static readonly int LightFlash = Animator.StringToHash("Light Flash");
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[BoxGroup("Internal")] [Required]
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public Emission terminalLight;
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[BoxGroup("Internal")]
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[ValidateInput("SymbolCount", "Must have same amount of symbols and slots.")]
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public List<SymbolButton> symbols;
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[BoxGroup("Internal")]
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public List<Transform> symbolSlots;
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private IOption<Symbol> _activeSymbol;
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private Animator _animator;
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private Ball _ball;
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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List<SymbolButton> symbolInstances = new(symbols.Count);
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symbolInstances.AddRange(symbols.Select((t, i) => Instantiate(t, symbolSlots[i], false)));
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symbols = symbolInstances;
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}
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protected override void Start()
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{
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base.Start();
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PuzzleEvent += (_, type) =>
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{
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// ReSharper disable once SwitchStatementHandlesSomeKnownEnumValuesWithDefault
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switch (type)
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{
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case PuzzleEventType.Restarted:
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_ball.Active = true;
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terminalLight.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
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symbols.ForEach(symbol => symbol.Enable());
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break;
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case PuzzleEventType.Solved:
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_ball.Active = false;
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terminalLight.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
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symbols.ForEach(symbol => symbol.Disable());
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break;
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case PuzzleEventType.WrongInput:
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_animator.SetTrigger(LightFlash);
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break;
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}
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};
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symbols.ForEach(symbol =>
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{
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symbol.ButtonEvent += (_, type) =>
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{
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if (type == ButtonEventType.Pressed)
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{
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PressedSymbol(symbol.symbolNumber);
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}
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};
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});
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_ball.ring.symbols.ForEach(symbol =>
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{
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symbol.SymbolEvent += type =>
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_activeSymbol = type == SymbolEventType.Activated ? Some<Symbol>.Of(symbol) : None<Symbol>.New();
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});
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}
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public override void SetModule(Module module)
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{
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base.SetModule(module);
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// The terminal requires a related symbol ball module
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var firstRelatedModule = Module.relatedModules[0];
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if (firstRelatedModule.State is Ball ball)
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{
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_ball = ball;
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}
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else
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{
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throw new EngineException("Terminal was not assigned a related Ball.");
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}
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TurnOnLights();
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}
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[UsedImplicitly] // required in animation
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internal void TurnOnLights()
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{
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terminalLight.active = true;
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_ball.StatusLight = true;
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}
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[UsedImplicitly] // required in animation
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internal void TurnOffLights()
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{
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terminalLight.active = false;
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_ball.StatusLight = false;
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}
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private void PressedSymbol(int number)
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{
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if (!Solved)
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{
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Logger.Log($"Pressed symbol {number} on {this}", LogType.PuzzleDetail);
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_activeSymbol.Match(some: symbol =>
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{
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if (number == symbol.symbolNumber)
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{
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CheckStep(symbol.symbolPosition);
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}
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else
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{
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WrongInput();
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}
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}, none: WrongInput);
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}
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}
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#region Debug Buttons
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[UsedImplicitly]
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[Button(enabledMode: EButtonEnableMode.Playmode)]
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public void PressSymbol0() => PressedSymbol(0);
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[UsedImplicitly]
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[Button(enabledMode: EButtonEnableMode.Playmode)]
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public void PressSymbol1() => PressedSymbol(1);
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[UsedImplicitly]
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[Button(enabledMode: EButtonEnableMode.Playmode)]
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public void PressSymbol2() => PressedSymbol(2);
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#endregion
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[UsedImplicitly] // used for field validation
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private bool SymbolCount(List<SymbolButton> list) => list.Count == symbolSlots.Count;
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}
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}
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