small fixes
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25
Assets/Station46/Runtime/Dispenser/DispenserOrb.cs
Normal file
25
Assets/Station46/Runtime/Dispenser/DispenserOrb.cs
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Dispenser
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{
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[RequireComponent(typeof(Rigidbody), typeof(Collider), typeof(Emission))]
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public class DispenserOrb : MonoBehaviour
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{
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public Color Color
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{
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set => _emission.color = value;
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}
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private Emission _emission;
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private void Awake()
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{
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_emission = GetComponent<Emission>();
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}
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private void Start()
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{
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_emission.active = true;
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}
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}
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}
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