puzzle module framework, puzzle a ball module
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@@ -34,22 +34,22 @@ namespace Escape_Room_Engine.Engine.Scripts
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{
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Logger.Log($"Skipping {this}...", LogType.PuzzleFlow);
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_puzzles.ForEach(puzzle => puzzle.State.Solve());
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_puzzles.ForEach(puzzle => puzzle.PuzzleState.Solve());
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}
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internal void AddPuzzle(PuzzleModule puzzle)
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{
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_puzzles.Add(puzzle);
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puzzle.State.PuzzleEvent += OnPuzzleEvent;
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puzzle.PuzzleState.PuzzleEvent += OnPuzzleEvent;
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}
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private void OnPuzzleEvent(PuzzleModule puzzle, PuzzleEventType type)
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{
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if (type == PuzzleEventType.Solved)
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{
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if (_puzzles.All(p => p.State.Solved))
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if (_puzzles.All(p => p.PuzzleState.Solved))
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{
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exit.fromOut.State.Unlock();
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exit.fromOut.DoorState.Unlock();
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}
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}
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}
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@@ -57,7 +57,7 @@ namespace Escape_Room_Engine.Engine.Scripts
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internal void AddDoor(DoorModule door)
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{
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_doors.Add(door);
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door.State.DoorEvent += OnDoorEvent;
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door.DoorState.DoorEvent += OnDoorEvent;
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}
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private void OnDoorEvent(DoorModule door, DoorEventType type)
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