puzzle module framework, puzzle a ball module
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@@ -1,19 +1,36 @@
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using System;
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using Escape_Room_Engine.Engine.Scripts.Utilities;
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using NaughtyAttributes;
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using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
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using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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public enum PuzzleEventType
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{
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Restarted, Solved
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Restarted, Solved, WrongInput
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}
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public static class PuzzleEventExtensions
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{
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public static string Description(this PuzzleEventType type, PuzzleModule module)
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{
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return type switch
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{
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PuzzleEventType.Restarted => $"{module} has been restarted",
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PuzzleEventType.Solved => $"{module} has been solved",
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PuzzleEventType.WrongInput => $"Wrong input for {module}",
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_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
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};
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}
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}
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public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
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public class PuzzleState : ModuleState
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{
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public event PuzzleEventHandler PuzzleEvent;
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public EngineTheme theme;
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private new PuzzleModule Module { get; set; }
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public bool Solved
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@@ -34,7 +51,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
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private void OnPuzzleEvent(PuzzleEventType type)
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{
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Logger.Log($"{Module} has been {type}", LogType.PuzzleFlow);
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Logger.Log(type.Description(Module), LogType.PuzzleFlow);
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PuzzleEvent?.Invoke(Module, type);
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}
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@@ -62,5 +79,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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Solved = false;
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}
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[Button("Trigger Wrong Input", EButtonEnableMode.Playmode)]
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public void WrongInput()
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{
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OnPuzzleEvent(PuzzleEventType.WrongInput);
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}
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}
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}
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