puzzle module framework, puzzle a ball module

This commit is contained in:
2022-11-18 02:10:05 +01:00
parent bd0934636f
commit 99e0452379
90 changed files with 4799 additions and 51 deletions

View File

@@ -13,8 +13,20 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
public bool IsExit => IsType((ModuleType)DoorType.Exit);
internal new DoorState State { get; private set; }
internal DoorState DoorState
{
get
{
if (State is DoorState doorState)
{
return doorState;
}
throw new Exception("DoorModule must contain a DoorState");
}
}
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
{
srDimensions.Size = Vector2Int.one; // door always has size 1x1
@@ -27,12 +39,6 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
space.room.AddDoor(this);
}
protected override void AddStateComponent()
{
State = moduleObject.AddComponent<DoorState>();
State.SetModule(this);
}
public override string ToString()
{
return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";

View File

@@ -39,9 +39,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
/// </summary>
protected Dimensions srDimensions;
protected GameObject moduleObject;
protected readonly Space space;
private GameObject _orientationObject;
internal Module(Space space, ModuleDescription description)
{
@@ -96,21 +94,12 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
internal virtual void InstantiateModule(Transform parent)
{
moduleObject = new GameObject(ToString());
moduleObject.transform.SetParent(parent, false);
moduleObject.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
AddStateComponent();
_orientationObject = new GameObject("Orientation");
_orientationObject.transform.SetParent(moduleObject.transform, false);
_orientationObject.transform.Rotate(Vector3.up, (float)orientation);
Object.Instantiate(description.modulePrefab, _orientationObject.transform, false);
}
protected virtual void AddStateComponent()
{
State = moduleObject.AddComponent<ModuleState>();
Logger.Log($"Instantiating {this}", LogType.RoomGeneration);
State = Object.Instantiate(description.modulePrefab, parent, false);
State.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
State.transform.Rotate(Vector3.up, (float)orientation);
State.name = ToString();
State.SetModule(this);
}

View File

@@ -8,7 +8,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
public class ModuleDescription : ScriptableObject
{
public List<ModuleType> types = new();
public GameObject modulePrefab;
public ModuleState modulePrefab;
public List<PlacementRequirement> placementRequirements = new();
public List<OrientationRequirement> orientationRequirements = new();
}

View File

@@ -1,10 +1,22 @@
using UnityEngine;
using System;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public class PuzzleModule : Module
{
internal new PuzzleState State { get; private set; }
internal PuzzleState PuzzleState
{
get
{
if (State is PuzzleState puzzleState)
{
return puzzleState;
}
throw new Exception("PuzzleModule must contain a PuzzleState");
}
}
internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
{
@@ -17,11 +29,5 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
space.room.AddPuzzle(this);
}
protected override void AddStateComponent()
{
State = moduleObject.AddComponent<PuzzleState>();
State.SetModule(this);
}
}
}

View File

@@ -1,19 +1,36 @@
using System;
using Escape_Room_Engine.Engine.Scripts.Utilities;
using NaughtyAttributes;
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public enum PuzzleEventType
{
Restarted, Solved
Restarted, Solved, WrongInput
}
public static class PuzzleEventExtensions
{
public static string Description(this PuzzleEventType type, PuzzleModule module)
{
return type switch
{
PuzzleEventType.Restarted => $"{module} has been restarted",
PuzzleEventType.Solved => $"{module} has been solved",
PuzzleEventType.WrongInput => $"Wrong input for {module}",
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
}
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
public class PuzzleState : ModuleState
{
public event PuzzleEventHandler PuzzleEvent;
public EngineTheme theme;
private new PuzzleModule Module { get; set; }
public bool Solved
@@ -34,7 +51,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
private void OnPuzzleEvent(PuzzleEventType type)
{
Logger.Log($"{Module} has been {type}", LogType.PuzzleFlow);
Logger.Log(type.Description(Module), LogType.PuzzleFlow);
PuzzleEvent?.Invoke(Module, type);
}
@@ -62,5 +79,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
{
Solved = false;
}
[Button("Trigger Wrong Input", EButtonEnableMode.Playmode)]
public void WrongInput()
{
OnPuzzleEvent(PuzzleEventType.WrongInput);
}
}
}