probability utilities

This commit is contained in:
2022-12-15 10:49:46 +01:00
parent 12b0acbcbe
commit 95220bec08
36 changed files with 54415 additions and 7 deletions

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using System;
using System.Linq;
using MathNet.Numerics.Distributions;
using Random = System.Random;
namespace EscapeRoomEngine.Engine.Runtime.Utilities
{
[Serializable]
public struct NormalDistribution
{
public double mean, σ;
public static NormalDistribution Standard => new NormalDistribution { mean = 0, σ = 1 };
public NormalDistribution(double[] samples) : this()
{
mean = Probability.Mean(samples);
σ = Probability.StandardDeviation(samples, mean);
}
public double Sample() => σ * Probability.Normal() + mean;
public double Cumulative(double x) => new Normal(mean, σ).CumulativeDistribution(x);
}
public static class Probability
{
private static readonly Random _random = new();
/// <summary>
/// Sample a random variable from the standard normal distribution.
/// For simplicity, the result is clamped between -3 and 3. This is accurate for 99.7% of all samples, by the three-σ rule.
/// </summary>
/// <remarks>The calculation of the random variable is done by a Box-Muller transform.</remarks>
public static double Normal()
{
double u1, u2, square;
// get two random points inside the unit circle
do
{
u1 = 2 * _random.NextDouble() - 1;
u2 = 2 * _random.NextDouble() - 1;
square = u1 * u1 + u2 * u2;
} while (square >= 1f);
return u1 * Math.Sqrt(-2 * Math.Log(square) / square);
}
public static double Mean(double[] samples)
{
if (samples.Length == 0)
{
return 0;
}
return samples.Sum() / samples.Length;
}
public static double StandardDeviation(double[] samples) => StandardDeviation(samples, Mean(samples));
public static double StandardDeviation(double[] samples, double mean)
{
var deviations = new double[samples.Length];
for (var i = 0; i < samples.Length; i++)
{
var d = samples[i] - mean;
deviations[i] = d * d;
}
return Math.Sqrt(Mean(deviations));
}
}
}

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fileFormatVersion: 2
guid: cb71ef4d16a642f1aca0a2446e985311
timeCreated: 1671052645

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Random = UnityEngine.Random;