store module size in module state
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@@ -17,10 +17,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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internal DoorState DoorState => DoorState.FromState(State);
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internal DoorState DoorState => DoorState.FromState(State);
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internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
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internal DoorModule(Space space, DoorModuleDescription description) : base(space, description) {}
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{
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srDimensions.Size = Vector2Int.one; // door always has size 1x1
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}
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internal override void InstantiateModule(Transform parent)
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internal override void InstantiateModule(Transform parent)
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{
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{
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@@ -4,6 +4,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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{
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public abstract class ModuleState : MonoBehaviour
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public abstract class ModuleState : MonoBehaviour
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{
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{
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public Vector2Int size = Vector2Int.one;
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public abstract void SetModule(Module module);
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public abstract void SetModule(Module module);
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public override string ToString()
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public override string ToString()
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@@ -7,10 +7,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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{
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internal PuzzleState PuzzleState => PuzzleState.FromState(State);
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internal PuzzleState PuzzleState => PuzzleState.FromState(State);
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internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
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internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description) {}
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{
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srDimensions.Size = Vector2Int.one; // TODO: larger modules
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}
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internal override void InstantiateModule(Transform parent)
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internal override void InstantiateModule(Transform parent)
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{
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{
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