update unity, fix skybox

This commit is contained in:
2022-12-01 16:00:00 +01:00
parent 26602d3dbc
commit 88f1b19990
6 changed files with 28 additions and 13 deletions

View File

@@ -93,3 +93,18 @@ PrefabInstance:
m_RemovedComponents: []
m_AddedGameObjects: []
m_SourcePrefab: {fileID: 100100000, guid: c84e0198f66a41b4294f6e8e585192a4, type: 3}
--- !u!1 &6854256365856247459 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 419816428804372187, guid: c84e0198f66a41b4294f6e8e585192a4,
type: 3}
m_PrefabInstance: {fileID: 6542684658370590840}
m_PrefabAsset: {fileID: 0}
--- !u!45 &542038026734091070
Skybox:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6854256365856247459}
m_Enabled: 1
m_CustomSkybox: {fileID: 2100000, guid: b543b13595b5be247a0ef19ffdc5344b, type: 2}

View File

@@ -41,7 +41,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
hole.Emission.color = _puzzleColor.hdr;
});
frameLight.color = _puzzleColor.hdr;
_dispenser.Solved = false;
_dispenser.Reset();
break;
case PuzzleEventType.Solved:
_holes.ForEach(hole =>
@@ -50,7 +50,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
hole.Emission.color = solution[hole.number] == 1 ? _activeColor.hdr : _solvedColor.hdr;
});
frameLight.color = _solvedColor.hdr;
_dispenser.Solved = true;
_dispenser.Solve();
break;
}
};