update unity, fix skybox
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@@ -93,3 +93,18 @@ PrefabInstance:
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m_RemovedComponents: []
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m_AddedGameObjects: []
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m_SourcePrefab: {fileID: 100100000, guid: c84e0198f66a41b4294f6e8e585192a4, type: 3}
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--- !u!1 &6854256365856247459 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 419816428804372187, guid: c84e0198f66a41b4294f6e8e585192a4,
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type: 3}
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m_PrefabInstance: {fileID: 6542684658370590840}
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m_PrefabAsset: {fileID: 0}
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--- !u!45 &542038026734091070
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Skybox:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6854256365856247459}
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m_Enabled: 1
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m_CustomSkybox: {fileID: 2100000, guid: b543b13595b5be247a0ef19ffdc5344b, type: 2}
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@@ -41,7 +41,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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hole.Emission.color = _puzzleColor.hdr;
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});
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frameLight.color = _puzzleColor.hdr;
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_dispenser.Solved = false;
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_dispenser.Reset();
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break;
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case PuzzleEventType.Solved:
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_holes.ForEach(hole =>
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@@ -50,7 +50,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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hole.Emission.color = solution[hole.number] == 1 ? _activeColor.hdr : _solvedColor.hdr;
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});
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frameLight.color = _solvedColor.hdr;
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_dispenser.Solved = true;
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_dispenser.Solve();
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break;
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}
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};
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