improve portal collider to prevent unwanted teleportation

This commit is contained in:
2022-11-28 21:44:00 +01:00
parent efe3cceba1
commit 8398d29f25
8 changed files with 205 additions and 77 deletions

View File

@@ -0,0 +1,42 @@
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Portal.Runtime
{
[RequireComponent(typeof(Collider))]
public class PortalCollider : MonoBehaviour
{
[BoxGroup("Internal")] [SerializeField] private Portal portal;
private void Awake()
{
// check whether the collider is set up correctly
if (!GetComponent<Collider>().isTrigger) throw new EngineException("Collider must be a trigger.");
}
private void OnTriggerEnter(Collider other)
{
if (portal.Connected)
{
var portalDriver = other.GetComponent<PortalDriver>();
if (portalDriver && !portal.closePortalDrivers.Contains(portalDriver))
{
portal.StartTrackingDriver(portalDriver, portal.CalculateSide(portalDriver.transform));
}
}
}
private void OnTriggerExit(Collider other)
{
if (portal.Connected)
{
var portalDriver = other.GetComponent<PortalDriver>();
if (portalDriver)
{
portal.StopTrackingDriver(portalDriver);
}
}
}
}
}