don't cache theme colours
This commit is contained in:
@@ -13,16 +13,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
|
||||
private List<Hole> _holes;
|
||||
private Dispenser _dispenser;
|
||||
private DynamicColor _puzzleColor, _solvedColor, _activeColor;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
_holes = new List<Hole>(GetComponentsInChildren<Hole>());
|
||||
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
@@ -35,21 +31,24 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Enable();
|
||||
hole.Emission.color = _puzzleColor.hdr;
|
||||
hole.Emission.color = color.hdr;
|
||||
});
|
||||
frameLight.color = _puzzleColor.hdr;
|
||||
frameLight.color = color.hdr;
|
||||
_dispenser.Reset();
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
var solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
var activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Disable();
|
||||
hole.Emission.color = solution[hole.number] == 1 ? _activeColor.hdr : _solvedColor.hdr;
|
||||
hole.Emission.color = solution[hole.number] == 1 ? activeColor.hdr : solvedColor.hdr;
|
||||
});
|
||||
frameLight.color = _solvedColor.hdr;
|
||||
frameLight.color = solvedColor.hdr;
|
||||
_dispenser.Solve();
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user