don't cache theme colours

This commit is contained in:
2022-12-02 11:03:00 +01:00
parent 88f1b19990
commit 824e043862
10 changed files with 71 additions and 75 deletions

View File

@@ -13,16 +13,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
private List<Hole> _holes;
private Dispenser _dispenser;
private DynamicColor _puzzleColor, _solvedColor, _activeColor;
protected override void Awake()
{
base.Awake();
_holes = new List<Hole>(GetComponentsInChildren<Hole>());
_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
_activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
}
protected override void Start()
@@ -35,21 +31,24 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
switch (type)
{
case PuzzleEventType.Restarted:
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
_holes.ForEach(hole =>
{
hole.Enable();
hole.Emission.color = _puzzleColor.hdr;
hole.Emission.color = color.hdr;
});
frameLight.color = _puzzleColor.hdr;
frameLight.color = color.hdr;
_dispenser.Reset();
break;
case PuzzleEventType.Solved:
var solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
var activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
_holes.ForEach(hole =>
{
hole.Disable();
hole.Emission.color = solution[hole.number] == 1 ? _activeColor.hdr : _solvedColor.hdr;
hole.Emission.color = solution[hole.number] == 1 ? activeColor.hdr : solvedColor.hdr;
});
frameLight.color = _solvedColor.hdr;
frameLight.color = solvedColor.hdr;
_dispenser.Solve();
break;
}