don't cache theme colours
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@@ -1,5 +1,4 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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@@ -29,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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{
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CloseHatch();
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dispenseButton.Disable();
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_light.color = _solvedColor.hdr;
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_light.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
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}
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else
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{
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dispenseButton.Enable();
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_light.color = _puzzleColor.hdr;
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_light.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
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}
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}
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}
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@@ -42,14 +41,11 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
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private float _previousDispense = -1;
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private Animator _animator;
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private Emission _light;
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private DynamicColor _puzzleColor, _solvedColor;
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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_light = GetComponent<Emission>();
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_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
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_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
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}
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private void Start()
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