don't cache theme colours
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@@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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@@ -26,7 +25,6 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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private IOption<Symbol> _activeSymbol;
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private Animator _animator;
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private Ball _ball;
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private DynamicColor _puzzleColor, _solvedColor;
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private void Awake()
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{
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@@ -35,9 +33,6 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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List<SymbolButton> symbolInstances = new(symbols.Count);
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symbolInstances.AddRange(symbols.Select((t, i) => Instantiate(t, symbolSlots[i], false)));
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symbols = symbolInstances;
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_puzzleColor = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
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_solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
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}
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protected override void Start()
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@@ -51,12 +46,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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{
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case PuzzleEventType.Restarted:
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_ball.Active = true;
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terminalLight.color = _puzzleColor.hdr;
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terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
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symbols.ForEach(symbol => symbol.Enable());
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break;
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case PuzzleEventType.Solved:
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_ball.Active = false;
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terminalLight.color = _solvedColor.hdr;
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terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
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symbols.ForEach(symbol => symbol.Disable());
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break;
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case PuzzleEventType.WrongInput:
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